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Project 64 emulator for ps3
Project 64 emulator for ps3








project 64 emulator for ps3

Once you have a controller configured, RetroArch maps those PS3-style configurations to the weirdo N64 controller layout.

project 64 emulator for ps3

The RetroArch menu has Input configuration for a SNES-style controller with Analog sticks, meaning it asks you what ABXY are in SNES layout, and what analog sticks are in PlayStation layout. I think I understand what the problem is here. Thank you for your work in making a wonderful N64 emulator and I hope this can improve it! It would be beneficial to include the toggle method for users with the less-than-optimal number of buttons, but for most people we will probably want to be able to map individual C buttons to other areas of the controller for maximum compatibility with more games. Please, developers, allow for individual mapping of the C buttons, it will make the input less of a headache for everyone. Simultaneously, I have the C left and C right mapped to the right joystick of my controller. this is especially useful for games like Super Smash Bros which requires the jump button to be next to the other two buttons- this is how it would naturally be on the real gamepad and games are designed in this fashion. I cannot map the C buttons to be C buttons because of the current method of configuration.Īn example configuration is to map the Retropad A and X buttons to C up and C down respectively.

project 64 emulator for ps3

For example, I own an N64 USB pad replica. This is poor design choice as it assumes that the user only has a controller with two face buttons aside from a D-Pad. C buttons are mapped to face buttons, but require a toggle button to be held to become functional.As is, there are two options for mapping C buttons.










Project 64 emulator for ps3